Live by default
State that propagates in milliseconds: WebSockets, streams and reactive data.
This hub collects the blocks of live data: WebSocket frameworks, managed realtime platforms, sync engines, event streams and the pub/sub infrastructure behind features whose data arrives while the user is looking at it.
Why it matters to an indie builder: realtime is what makes a product feel alive, presence, collaborative editing, live dashboards, chat, notifications, and it is now infrastructure rather than research. The choice is usually between managing the plumbing yourself, sockets, reconnection, fan-out, state reconciliation, or adopting a platform or sync engine whose SDK handles it.
A realistic pattern: presence and cursors over a managed pub/sub, document collaboration on a CRDT-based sync engine, and live metrics over server-sent events, each the boring, proven option for its job rather than one socket layer for everything.
The trade-off: every realtime feature adds state that must survive reconnects and scale by fan-out, which is exactly what the managed options here absorb. Compare the sync-engine blocks when offline support matters alongside liveness.
Who it's for
Products where seconds matter: collaboration, dashboards, chat, multiplayer.
Keep exploring
12 in catalog
Real-time is featured by
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Discord
A platform for voice, video, and text communication, designed to connect communities and teams.
Productivity Tool -
Slack
A communication and collaboration hub designed for teams to work efficiently and stay connected.
Productivity Tool -
ElectricSQL
Sync Postgres to the edge
Package -
Jazz
Local-first apps, minus the backend
Package -
Yjs
Shared-editing CRDTs
Package -
Convex
The reactive backend platform
Hosting Service -
Firebase
Google's app platform
Hosting Service -
Redis
The in-memory data store
Hosting Service -
InstantDB
The modern Firebase
Hosting Service -
PowerSync
Sync-as-a-service for SQLite
Service -
LiveKit
Real-time video and audio infra
Service -
Sanity
Real-time content platform
CMS Platform